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TemporalModerate signal

Transient density

How many sharp attack events occur per unit of time, and how varied they are.

Percussive attacks, pick noise and consonants are transients: short bursts of broadband energy. Human performance produces transients that vary in amplitude and micro-timing on every repetition, because human motor control is not a sequencer.

Quantised and generated material tends to produce transients that repeat with unusually tight timing and amplitude. As a detection feature this overlaps almost completely with 'was this programmed rather than played', which is a different question from 'was this generated'.

How this tool uses it

Contributes to the temporal component at moderate weight, alongside brightness variability.

What else produces the same reading

  • Quantised programming in every electronic genre.
  • Drum replacement and sample triggering in human production.
  • Heavy compression, which levels transient amplitude differences.

More temporal terms

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